PROJECT Z Server Hosting for 7 Days to Die



PROJECT Z is a server-side overhaul for 7 Days to Die: armor sets with set bonuses, radiation, elite zombies, bosses, mastery skills and 60 inventory slots before any backpack. Because everything it changes lives on the server, the people you play with connect with the unmodded game: no launcher, no mod download, nothing to keep in sync on their side.

Why host PROJECT Z with us

  • One-click build: pick PROJECT Z 3.4.2 in the panel and the server reinstalls on the PROJECT Z build. There is nothing to upload and no file layout to get wrong.
  • The game build it needs: PROJECT Z 3.4.2 is built for game V3.4, Steam's default since 26 October 2026, so your players start the game as it is, with no beta branch to pick, and the mod itself needs no download.
  • Sized for what it adds: idle, a PROJECT Z server uses about as much memory as plain 3.4 in our measurement (2.06 GB against 1.88 GB, booting in 51 seconds against 41). The cost arrives in play, from elite zombies, bosses and about 940 buffs, which is why it starts on Plan L.
  • Backups and recovery: daily backups you can restore from the panel, and a snapshot before every version change.
  • Full control: live console, Telnet, the file manager and FTP on port 2121 when you want to adjust settings by hand.

What PROJECT Z adds

  • Armor sets with bonuses for wearing the full set.
  • Radiation as a hazard to plan around.
  • Elite zombies and bosses on top of the vanilla roster.
  • Mastery skills.
  • 60 inventory slots before any backpack, against 48 in vanilla 3.4. Its backpacks add fewer slots than vanilla's (up to 36 against 48), so a full kit tops out at 96 either way.

Before you switch a server to PROJECT Z

  • Start a new world: PROJECT Z is best begun fresh rather than dropped into a long-running vanilla save.
  • Do not combine it with another overhaul. In our test on game 3.2, Vanilla Plus lost 12 of its patches next to PROJECT Z, so we offer the two as separate builds.
  • Console players cannot join: consoles do not join modded servers, so everyone plays on PC. Anti-cheat can stay on, because PROJECT Z changes only XML files.

Setup in minutes

  1. Order Plan L or Plan XL.
  2. In the panel, open Server info, then Game version.
  3. Choose Change version, branch or modpack and pick PROJECT Z 3.4.2.
  4. The server reinstalls on the PROJECT Z build. Your players join with the unmodded game on Steam's default build.

Quick FAQ

Do players need to install PROJECT Z?

No. PROJECT Z runs on the server only, so players join with the normal game. Their game version still has to match the server, and it does without any change: our build is for 3.4, Steam's default.

Which plan do I need?

Plan L or Plan XL. The one-click PROJECT Z build is available on both; Plan XL adds room for more players and bigger worlds.

Does PROJECT Z work on 7 Days to Die 3.4?

Yes. The author released PROJECT Z 3.4.1 on 26 October 2026, the day V3.4.0 went stable, and 3.4.2 on 1 November, and we host 3.4.2 on game V3.4. There was no build for 3.3: the line went from 3.2.1 straight to 3.4.1. Servers already on our 3.2.1 build keep running it until their owner switches.

Can console players join a PROJECT Z server?

No. Consoles do not join modded servers, so a PROJECT Z server is PC only. Anti-cheat can stay on: the mod changes only XML files.

Can I add other mods to PROJECT Z?

Avoid adding another overhaul. Small server-side modlets can work, but test them on a copy first: PROJECT Z already changes armor, zombies, buffs and progression, and Vanilla Plus is a known conflict.

Start a PROJECT Z server

PROJECT Z server hosting (Plan L)

Other Mods We Host

Skip the setup - host your 7DTD server with us

One-click PROJECT Z runs on Plan L and XL, in 5 datacenter regions. 2-day money-back, no contract.

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